Meat Hook
Launches a bloody hook toward a unit or location. The hook
will snag the first unit it encounters, dragging the unit back to Pudge and
dealing damage if it is an enemy.
Cast Time: 0.3+0.43 / 0.46 / 0.5 / 0.53
Cast Range: 1000 / 1100 / 1200 / 1300
Max Travel Distance: 1000 / 1100 / 1200 / 1300
Hook Search Radius: 100
Damage: 90 / 180 / 270 / 360 ( 180 /
270 / 360 / 450 ) *
Aghanim improf. Reduces
cooldown of Meat Hook and increases damage.
Mana Cost: 110 / 120 / 130 / 140 Cooldown
Time: 14 / 13 / 12 / 11 / (4*)
ADDITIONAL INFORMATION
The Butcher's hook is a symbolic nightmare, its curved
blade a frightening reminder of his slaughterous intent.
Notes:
- The Meat
Hook travels at a speed of 1600.
- The
hook can hit units up to 1100 / 1200 / 1300 / 1400 range
away (1000 / 1100 /1200 / 1300 travel
distance + 100 search radius).
- Fully
affects invisible units. Can also hit and drag invulnerable units, but
won't damage them.
- The
search radius is centered around the hook's tip. Getting close to other
parts of the hook has no effect.
- Can
only affects units while extending. Cannot affect any unit while
retracting.
- Cannot
hit buildings, wards, couriers, ancient creeps, Roshan, siege creeps,
Warlock
Warlock's
Golem,
Primal
Split spirits and hidden units.
- The
hook flies through impassable terrain and trees. It also can drag units
over them.
- Hooked
enemies are fully disabled for the entire pull duration. However, spell
immune or invulnerable enemies are not disabled, and can attack, turn and
cast spells or items.
- Allies
are never disabled. They also can freely act while being pulled by the hook.
- Pudge is
disabled during the cast backswing of Meat
Hook.
- Hooking
a unit onto impassable terrain gives the unit free pathing for 5 seconds.
- When
the hook hits a unit, it provides 500 radius flying vision at
the unit's location upon hit for 4 seconds.
Item Interactions:
- Spell
immune units are dragged and damaged but not disabled.